About

Cory Lanham is a game writer, narrative designer, and 80’s cartoon enthusiast whose work has been featured on titles such as Lone Echo, Lone Echo II, F.E.A.R. 3, World of Tanks, and Dreadnought. He is a graduate of Columbia College Chicago’s Film and TV program but chose to pursue writing for games because writing movie scripts and TV pilots apparently just wasn’t difficult enough. He currently resides in Irvine, California with his wife and a deaf dog named Harry who is his biggest fan. Probably.

 
Cory is simply the best writer I have ever worked with in my 16 years long career. He has fantastic ideas and imagination, a unique sense of humor, and a deep understanding of video games.
— Istvan Zsuffa - Creative Director, Primal Game Studio
I would recommend Cory without a second thought to anyone seeking great storytelling.
— Rudolf Diogo Klumpp - Producer, YAGER Development
In this business I am challenged ever day with intricate stories and characters, and it makes a HUGE difference when the developer knows what they want. Cory is the kind of writer / designer that knew what he wanted, and was capable of explaining exactly what was right for the production! Cory is a real team player, and in my book, that is a big plus!
— Chris Borders - Voice Over Director (Mass Effect, Gears of War, Bioshock Infinite)
Cory’s knowledge of writing, character design and narrative flow is impressive [and] when combined with his natural creative talent, Cory produces compelling and inventive worlds for video games.
— Christopher Tudor Smith - Game Director, Codemasters
Cory is first and foremost an excellent storyteller. His solid writing skills were essential in adding the needed depth to characters, exciting gameplay moments, and great dialogue that kept the story moving along at a great pace. [He] has a vast understanding of the game development process and is able to work directly with each discipline to help with any number of issues that may arise by offering narrative solutions. He is highly adaptable in this sense as his solutions are quick, efficient, and thorough while maintaining the integrity of the story.
— Kyle Williams - Lead Narrative Scripter, Ghost Story Games
 
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